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brainiac/studio

Digital Studio

brainiac/studiobrainiac/studio
Outsourcing / Team as a Service
05 · outsourcing / design team

Designers who hand over something buildable.

Not a folder of beautiful screens. A design system with the states nobody remembers to design — empty, loading, error, and what happens when there is far more data than the mockup showed.

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In short

We provide product and brand designers who work inside your process — screens, prototypes, and a design system your developers build from. Monthly, scaling with your roadmap. Everything hands over with the states most design work leaves out.

Updated August 2026

Four screens most handovers leave out.

Every product hits all of them. If they are not designed, they get invented.

WHAT A TYPICAL HANDOVER CONTAINSHAPPY PATHHAPPY PATHHAPPY PATHWHAT THE PRODUCT ACTUALLY HITSEmptyLoadingErrorToo much dataSo a developerinvents them.
what this actually means

Most design handovers are missing the same four screens.

Empty, loading, error, and too much data. Every product hits all four, and mockups almost never include them — so developers invent something, and the built product quietly drifts from the design.

Good design work is judged at handover, not in the presentation. Can a developer build this without asking a question every hour? Does the tenth screen still match the first? Will a new starter know which component to use?

So we work inside your process rather than delivering a file at the end. Your board, your engineers, your release cycle — and a system that holds together as the product grows.

Month 1Worst screen fixed first
Month 3A real component library
DuringReachable through the build
what we build

What we cover.

01

Product screens

New features, redesigns, the flows that are not converting. Designed against real content, not placeholder text.

02

Clickable prototypes

So you can try it on your phone before anyone builds it. The cheapest place to change your mind.

03

A design system

Components, spacing, states, in your tooling. Built to be used by developers, not admired in a file.

04

The four missing states

Empty, loading, error, overflowing. Designed rather than improvised during the build.

05

Brand work

Identity, collateral, social templates, presentation decks — where you need it alongside product.

06

Accessibility built in

Contrast that passes, targets big enough to tap, keyboard order that works.

07

Available during the build

Questions come up in engineering. Being reachable then is most of the value.

08

Design QA before release

Checking what was built against what was designed, while it is still cheap to fix.

Freelancer, agency, or an embedded team.

All three produce screens. They differ enormously in what happens after.

FreelancerDesign agencyEmbedded team
CostLowestHighestBetween
Consistency over timeVaries by personGood within a projectGood — it is the same team
Design systemRarelySometimesAlways
Available for questions mid-buildSometimesBetween projects, noYes — that is the model
Knows your productLearns each timeLearns per projectAccumulates
Right forOne-off piecesA brand or a launchOngoing product work

The team.

2

Product and brand, working alongside 12+ developers in the same office.

Designers
+70%

Online sales after redesigning the store experience.

Ten Little Toes
Mobile

App design for an investment firm, where clarity is not decoration.

AKD Investment
use cases

When this fits.

01

Engineers are designing by default

Not because they want to, but because there is nobody else. It shows, and they know it.

02

Every screen looks slightly different

Built over time by different people with no system. Fixable, and worth fixing.

03

You ship continuously

A per-project agency does not suit a roadmap that never stops.

04

Not for a one-off logo

If you need a single piece of brand work, hire a specialist for it. We will point you at one.

approach

How we work.

01

We audit what exists

Current screens, inconsistencies, and what your developers actually have to work from today.

02

We agree how we plug in

Which parts are ours, how work arrives, and who signs off. In writing.

03

We start with the worst screen

Something visibly broken, so the value is obvious in the first fortnight rather than the third month.

04

We build the system as we go

Each screen adds components. By month three there is a real library rather than a promised one.

05

We stay reachable during builds

Answering engineering questions rather than leaving developers to guess.

06

We check what shipped

Design QA against the design, before release.

faq

Frequently asked.

6 questions answered. Still have one? Reach out.

Yes. Continuity is most of the value — a designer who knows your product makes better decisions in less time, and does not need re-briefing on conventions you settled six months ago. If someone is away we cover, but the core people stay the same.

6 questions
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